08 Jun Betting The Farm?
We run a succesful business these days, and are currently turning it upside down. Here’s why!
Early 2009, things were not going so well with Paladin. We had a great team, but too little projects, and the crisis started to kick in. It turned out that this would be our worst year ever. Even though we worked almost full-time on EnerCities, we developed it at a loss and had to prefinance a whole bunch. In the third quarter of 2009, we had a huge debt. Our promising clients of 2008 cut their budgets, and we were out of credit. To survive, we had to fire half of the team and seriously cut back on all types of expenses.
It was then that we decided to stop chasing clients and follow our passion instead: Make Awesome Games. At heart we were a product company instead of a sales & account management machine. It was time to take some risk and start building our own games. But first we had to get out of debt.
Flash forward to early 2010. With EnerCities finished, we needed cash immediately. We pitched hard and desperately, because we knew it was all or nothing. We had been dangerously close to our credit limit for a couple of months, and the clock was ticking with the bank. While we were explaining the situation to the team, Dylan took the phonecall of a big prospect. There were shivers up my spine and all kinds of explosions in my brain when he gave me a big smile and a thumbs up – they told him we could start straight away. The company was safe, and it would be the turning point.
It turned out that 2010 would be our best year so far. We took on two huge projects and several smaller ones. We had the highest profit ever, and were completely out of debt. Not bad, considering the loss of the previous year.
This is where we are now, and it’s the perfect position to be in as a company – I know I sleep a lot better these days. BUT, the cash is coming from B2B projects, and we have learned that it will not sustainable in the long run. So in the past months we have created the Game Pipeline (I will share that later) and have prepared the design documents and prototypes.
We now have the time (and budget) to chase our dream, and we will invest it all in (drum roll please for the working title!) Project Momonga. It’s a bit like betting the farm at this point, but we know it’s the right thing to do.
So here we are – the first week of production, and our biggest investment yet. We will share the whole creative process with you right here.
What do you think? Is this a good move or have we gone insane? Let us know in the comments! And stay tuned – we will post our updates right here on the blog, on Twitter, Facebook and YouTube.
See you around, and have fun! π
-Derk
PS: That little furball up there is Momo, our hero! You’ll be able to read all about him soon.
Alex
Posted at 14:23h, 08 JuneHi Derk, sounds exciting! How big is the team working on this?
paladin_studios
Posted at 14:54h, 08 JuneThe whole enchilada: 8 people π
Rineke
Posted at 14:26h, 08 Juneproud of you Derk! Good moves! De aanhouder wint π Really curious what this game will be likel!! Enjoy your passion π
paladin_studios
Posted at 14:54h, 08 JuneThanks! π
Martijn
Posted at 15:01h, 08 JuneBrave move. Love it! All the best to you guys and keep us posted.
paladin_studios
Posted at 10:53h, 09 JuneThanks Martijn!
Femke
Posted at 15:12h, 08 JuneMomo looks sweet!
Follow your passion is always the best thing to do! ( en ik kan het intussen weten ) π
paladin_studios
Posted at 10:54h, 09 JuneJa toch! Zo is het π
Wouter
Posted at 19:31h, 08 JuneYou’ve gone completely insane! But that’s usually the best move to create something memorable. I sure want to roll Momo through all kinds of adventures! Please don’t test our patience too much… ;D
Derk
Posted at 10:58h, 09 JuneYeah! Insanity rocks! π
Rik van Renssen
Posted at 21:37h, 08 JuneHi!
I have respect for this company. Posting that you were in financial trouble is something that not anyone would do. For me it means that you guys are honest and truly following your dreams. Keep up the good work and I wish all of you the best on the new creative projects! By the way.. Momo looks awesome!
Greetz,
Rik van Renssen
Derk
Posted at 10:56h, 09 JuneThanks for your kind words Rik. Most companies have their ups and downs, and it’s a lot easier to talk about afterwards π
BasWas
Posted at 11:51h, 09 JuneCool! Good luck! You guys got the 2 most important things for this: talent and skills! Can't wait. Greetings to Niels.
Derk
Posted at 13:34h, 09 JuneCheers Bas, I can’t tell you how lucky I feel to be part of a team like this!
Steve
Posted at 12:13h, 09 JuneGood luck gentlemen! Looking forward to the dev updates!
(the Steve from Vstep back in the day)
Derk
Posted at 13:35h, 09 JuneHey Steve! Great to see you here π Thanks for the kind words!
Tim
Posted at 12:42h, 09 JuneAwesome! Best of luck π
Derk
Posted at 14:00h, 09 JuneThanks Tim!
Richard Boeser
Posted at 13:03h, 09 JuneChasing a dream is never insane. Not trying is.
Enjoy the ride! I'll be following it.
paladin_studios
Posted at 14:01h, 09 JuneCheers! π
Marcus
Posted at 17:06h, 09 JuneI am still a bit confused about the exact plan, but I wish you lots of succes guys!
Derk
Posted at 20:03h, 14 JuneHehe, the plan is to create and launch a game. Simple as that! π
Heeswijk
Posted at 17:25h, 11 JuneGood luck!
A major part of the fun in games comes from the feeling of accomplishment. That is probably best achieved by being able to do something you previously couldn't do, but now can be because you actually learned something. So who better to make good games than a studio with experience in educational games?
Lookin forward to this
Derk
Posted at 20:02h, 14 JuneThanks, that’s a nice perspective π
Joost van Dongen
Posted at 19:31h, 15 JuneCongrats on the bold move! I often complain to random people that many Dutch studios end up in B2B despite really wanting to make their own games, because they don't have the balls to make something on their own, and don't dare have all the risk (and success!) for themselves. You guys prove me wrong! I totally wish you all the best, and I pray you will make something that is both quality and unique! ^_^
paladin_studios
Posted at 08:12h, 16 JuneThanks Joost for the kind words! I totally agree with your statement on boldness – no guts no glory. We're now working with own IP and what we think is a fresh concept perfect for mobile. We'll see how it all turns out π
Uit Eindelijk! β’ Momonga Pinball Adventures van Paladin Studiosβ’ Control Magazine β’
Posted at 15:44h, 17 January[…] een goed idee. Maar ja… het moest dan ook nog eens gebouwd worden. Net na een tijd dat het niet helemaal lekker ging met Paladin en het team met hard werken en wat goede opdrachten er weer bovenop was gekropen, […]