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08 May How to create an online multiplayer game with Photon Unity Networking

Posted at 11:01h in Blog, Tutorials & Guides by Jens van de Water 77 Comments
4 Likes

We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! In this tutorial we will create a small online multiplayer game using Photon Unity Networking (PUN). This project will be similar to "How to create an...

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15 Jul Building Levels in Unity – Part 3 of 3

Posted at 16:56h in Blog, Tutorials & Guides by Matthias Zarzecki 7 Comments
0 Likes

Hi! It's me again, Matthias of Paladin Studios. This is part 3 in a series about building levels of The Fork Of Truth. The first two parts are here: Part 1 - A look at how the terrain in Unity works Part 2 - The logistics...

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12 Jul Building Levels in Unity – Part 2 of 3

Posted at 17:49h in Blog, Tutorials & Guides by Matthias Zarzecki 8 Comments
0 Likes

Hi! It's me again, Matthias of Paladin Studios. This is the second of three articles on how we built the level for the Kickstarter demo of The Fork Of Truth. You can find the other two post here: Part 1 - A look at how the terrain in Unity...

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10 Jul How to create an online multiplayer game with Unity

Posted at 13:59h in Blog, Tutorials & Guides by Jens van de Water 165 Comments
17 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! This tutorial will explain how multiplayer can be implemented using Unity’s networking functionality. We didn't work on an online multiplayer game before,...

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05 Jul Building Levels in Unity – Part 1 of 3

Posted at 17:11h in Blog, Tutorials & Guides by Matthias Zarzecki 19 Comments
3 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! Hi! I'm Matthias Zarzecki, and I'm making the levels Looking For Group - The Fork Of Truth (among other things). In this series...

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17 Jan Momonga Pinball Adventures – Or How To Launch A Game

Posted at 18:41h in Blog, Tutorials & Guides by Derk 14 Comments
0 Likes

So, today we are launching Momonga Pinball Adventures! If you follow this blog you know that it has been a long ride home :) I thought it would be nice to tell you about the development process, from the humble beginnings to today's launch. Before Momonga In...

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17 Sep The Survival Guide for Game Development Funding

Posted at 19:49h in Blog, Tutorials & Guides by Derk 11 Comments
0 Likes

In the past weeks, development of Momonga has nearly grinded to a halt. We have one artist working on it, but all programmers are scrambling to meet a "mission impossible" deadline for a client. Welcome to the world of bootstrapping. True to the "independent" tag we give...

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03 Sep Momonga Monday: The Anatomy of a 3D Game Character

Posted at 20:28h in Blog, Tutorials & Guides by Derk 0 Comments
0 Likes

Another Monday, another update! Last week we took a look at the concept art process for Guaka the Molerat, a character that lives underground in the ancient city of Xio. After we settle on the final concept, it's time to proceed with the 3D model. This...

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27 Aug Momonga Monday: Guaka The Mole

Posted at 19:38h in Blog, Tutorials & Guides by Derk 3 Comments
0 Likes

This week I want to show you the process for Guaka, a molerat who lives in the dungeons of Xio. He is a cheerful fellow who maintains the sewage system of Xio. Little does he know that his old masters - the rats - are...

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06 Aug How To Write A Good Game Story

Posted at 17:45h in Blog, Tutorials & Guides by Derk 100 Comments
45 Likes

Stories are an essential part of games. Surely there are games that don't seem to have a story - but if you look closer, you see that they actually have a lot going for them. Look at chess - chess doesn't seem to have story. But...

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