04 Aug Jimmy, Meet Admob
Yesterday, one of my colleagues was ill, and the project we work on was paused for a day. So here I was being stuck for a day and having nothing to do.
Then an idea popped up in the studio: Why not finally make the Android version of Jimmy Pataya for the Android Market? We decided to do so and we went for a free-version-with-ads business model.
We already converted the iOS version to Android for the Korean Marketplace, which was a little different from the Google Android Marktplace in terms of DRM.
So my to-do list for that day was:
– Change the language textures to english
– Integrate an advertisement program
– Figure out the Google Android Marktplace DRM
– Make it all work
We used AdMob as the advertisement provider and to simplify the integration into Unity we went with the AdMob plugin from Prime31, which I highly recommend.
I know it may sound lame to say this, but I am very happy with ads inside Jimmy! 😉
You can download Jimmy Pataya for free from the Android Market soon, very soon. Stay tuned!
john
Posted at 11:21h, 28 AugustHi guys. Will you write on how successful is Jimmy on Android market. How much income this app generates with ads?
Derk
Posted at 10:08h, 29 AugustHi John,
Honestly AdMob has not done well for us – revenues so far are in the two digit range. There seems to be a bug in the way the ads are displayed, on some devices you can't click them. This means our eCPM is currently a terrifying $0.10. As soon as we have a spare hour we will fix this bug and then we will see some "real" numbers coming up. We'll keep you posted. 🙂
-Derk
john
Posted at 12:45h, 29 AugustThis is terrible news 🙁 Hope you guys get this bug fixed soon and start earning more revenue. What amazes me that this game has only somewhere 5 – 10k downloads even after it was mentioned at Droidgamers.com I have seen a lot worse games with a lot more downloads.
At least you have a top rating which it certainly deserves 🙂
Hope you guys have more financial success on Android market.