Paladin Studios is constantly busy with developing new ways to provide its customers with innovative and value adding solutions. After successfully developing two Science Park visualizations, Paladin Studios has created SciencePark3D, a pre-defined visualization solution aimed at providing Science Parks around the world with a tool...

2008 has been a great year for Paladin Studios and we are focused on making 2009 an even better one! As a first step we are looking for an experienced all-rounder 3D Artist to complement our team. Do you have what it takes to be...

The Holiday season has arrived. Time for family, friends, celebrations and a Paladin Studios Christmas Card! The Paladin team wishes you a Merry Christmas and a Happy New Year!  ...

Yes! The virtual environment "Pickering Player" has been released to the public. Pickering Player is a bonus feature of the new BLØF cd "Oktober", and contains an interactive 3D environment with bonus media clips. On October 2nd, the evening before the release, the project was featured...

The past months, we have teamed up with Streamline Studios and EMI Music to create a virtual environment for the new Oktober album release of BLØF. As the release is approaching, the scoop is featured on Picnic and online news sites. We recorded the whole recording-process...

The first-ever certified Quest3D training will be hosted later this year in Aachen, Germany. The training will cover all basics of Quest3D: Scene setup 3D import Dealing with logic and mathematics Creating a walkthrough scene We will be on location to provide hands-on instructions and support. Lunch is included, and...

As chairman of BGIn's Serious Games special interest group, Dylan will host a meeting about the future of the serious games industry during the Free Gaming Business Event. Over the past few decades, video games have emerged as a powerful form of entertainment with limitless possibilities....

Derk and Dylan were invited to speak at the GAMEplaces International convention in Frankfurt. Their presentation was about Paladin's experience with Serious Games development, most notably their work on the Offshore Simulator. During the panel discussion at the end, an important theme was the level...