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03 Sep Momonga Monday: The Anatomy of a 3D Game Character

Posted at 20:28h in Blog, Tutorials & Guides by Derk 0 Comments
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Another Monday, another update! Last week we took a look at the concept art process for Guaka the Molerat, a character that lives underground in the ancient city of Xio. After we settle on the final concept, it's time to proceed with the 3D model. This...

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11 Nov Animations Are Evil, Performance Rules

Posted at 09:36h in Blog, Tutorials & Guides by Lukas 3 Comments
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While working at our upcoming game Momo, I am keeping a close eye on performance. It needs to run smoothly (60fps) on an iPhone 3GS, and that is a constant challenge. While its great to develop for mobile platforms, it can get tricky when you don't obey...

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