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08 May How to create an online multiplayer game with Photon Unity Networking

Posted at 11:01h in Blog, Tutorials & Guides by Jens van de Water 77 Comments
4 Likes

We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! In this tutorial we will create a small online multiplayer game using Photon Unity Networking (PUN). This project will be similar to "How to create an...

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10 Jul How to create an online multiplayer game with Unity

Posted at 13:59h in Blog, Tutorials & Guides by Jens van de Water 165 Comments
17 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! This tutorial will explain how multiplayer can be implemented using Unity’s networking functionality. We didn't work on an online multiplayer game before,...

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06 Dec Facebook and Unity Tutorial – Part Three

Posted at 10:37h in Blog, Tutorials & Guides by Tijmen 7 Comments
0 Likes

A note before you start: This is a Unity tutorial about implementing Facebook in Unity projects. It's a technical how-to guide for Unity developers who want to use Facebook Connect in their web-apps. If that sounds interesting, read on! If it does not, you should check...

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24 Nov Facebook and Unity Tutorial – Part Two

Posted at 10:30h in Blog, Tutorials & Guides by Tijmen 32 Comments
0 Likes

A note before you start: This is a Unity tutorial about implementing Facebook in Unity projects. It's a technical how-to guide for Unity developers who want to use Facebook Connect in their web-apps. If that sounds interesting, read on! If it does not, you should check...

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15 Nov Facebook and Unity Tutorial – Part One

Posted at 10:36h in Blog, Tutorials & Guides by Tijmen 60 Comments
2 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! Introduction A note before you start: This is a Unity tutorial about implementing Facebook in Unity projects. It's a technical how-to guide for...

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