ANNOUNCEMENT: Our quest has ended, and Paladin has shut down operations on May 1st 2024. Thank you for your support over the years! ❤️

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27 Aug Momonga Monday: Guaka The Mole

Posted at 19:38h in Blog, Tutorials & Guides by Derk 3 Comments
1 Like

This week I want to show you the process for Guaka, a molerat who lives in the dungeons of Xio. He is a cheerful fellow who maintains the sewage system of Xio. Little does he know that his old masters - the rats - are...

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06 Aug How To Write A Good Game Story

Posted at 17:45h in Blog, Tutorials & Guides by Derk 100 Comments
48 Likes

Stories are an essential part of games. Surely there are games that don't seem to have a story - but if you look closer, you see that they actually have a lot going for them. Look at chess - chess doesn't seem to have story. But...

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23 Jul Why it takes us weeks to design a 3-minute level

Posted at 20:14h in Blog, Tutorials & Guides by Derk 7 Comments
0 Likes

It's Monday again, so time for another post! This week I want to talk about how we approach level design. I think it is one of the hardest parts of game design, and it shows: It can take us several weeks to design a single 3-minute...

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02 Jul Momonga Monday: The Making Of Panda’s Challenge

Posted at 18:03h in Blog, Tutorials & Guides by Derk 7 Comments
0 Likes

Howdy folks! Recently we have covered the history of Panda, your mentor. He is a funny old chap with a bamboo stick and a herb pouch. He saved Momo from the owl raid and healed him - something any panda herbalist would do. This week I...

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25 Jun Momonga Monday: 8 Hard Lessons We Learned From Our Dev Blog

Posted at 22:31h in Blog, Tutorials & Guides by Derk 11 Comments
0 Likes

A couple of months ago, we decided to start writing blog posts about the development of Momonga. We called it "Momonga Monday" so folks would know when to look for fresh updates. After three months, the results are not bad at all. We have learned many...

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11 Jun Momonga Monday: My Dirty Secret Of Worldbuilding

Posted at 17:11h in Blog, Tutorials & Guides by Derk 8 Comments
0 Likes

This week for something different. You already know the main characters of Momonga: Momo, Panda, Fry and Kuton. These characters all have their backstory - they have a personal history, a family, traditions and struggles. There is one thing they all share: The World. We need to...

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04 Jun Momonga Monday: A Challenge And A Lost City

Posted at 12:25h in Blog, Tutorials & Guides by Derk 1 Comment
0 Likes

Another Monday, another update :) we are working hard on the boss levels and the interface. In addition, some of the levels are getting a new look and feel. Panda's Challenge The first bossfight you will encounter is your mentor, Panda. After healing you, he gets you...

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21 May Momonga Monday: 4 Work-In-Progress Updates

Posted at 12:57h in Blog, News by Derk 3 Comments
0 Likes

It's Monday, so it's time for another Momonga update. This week I will give you a bit of a progress report, as we have been working on some cool things recently. We are closing in on the deadline, and things are slowly progressing to where...

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07 May Momonga Monday: The New Retina Interface

Posted at 11:48h in Blog, News by Derk 13 Comments
0 Likes

In our recent Interface Design Tutorial, I mentioned that the interface was getting a complete makeover. With the retina interface for the new iPad, we had to do the whole thing over again (always use vectors!) and while we were at it, the interaction designs...

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23 Apr The 8-Step Guide To Interface Design for iPhone Games

Posted at 19:21h in Blog, Tutorials & Guides by Derk 25 Comments
5 Likes

I have found that interface design is one of the toughest parts of creating a game. With so many different screens, and so little screen space, every pixel needs to be thought through. We have recently redesigned the entire interface for our upcoming game, because we...

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