ANNOUNCEMENT: Our quest has ended, and Paladin has shut down operations on May 1st 2024. Thank you for your support over the years! ❤️

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08 May How to create an online multiplayer game with Photon Unity Networking

Posted at 11:01h in Blog, Tutorials & Guides by _admin_ 77 Comments
4 Likes

We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! In this tutorial we will create a small online multiplayer game using Photon Unity Networking (PUN). This project will be similar to "How to create an...

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15 Jul Building Levels in Unity – Part 3 of 3

Posted at 16:56h in Blog, Tutorials & Guides by _admin_ 7 Comments
0 Likes

Hi! It's me again, Matthias of Paladin Studios. This is part 3 in a series about building levels of The Fork Of Truth. The first two parts are here: Part 1 - A look at how the terrain in Unity works Part 2 - The logistics...

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12 Jul Building Levels in Unity – Part 2 of 3

Posted at 17:49h in Blog, Tutorials & Guides by _admin_ 8 Comments
0 Likes

Hi! It's me again, Matthias of Paladin Studios. This is the second of three articles on how we built the level for the Kickstarter demo of The Fork Of Truth. You can find the other two post here: Part 1 - A look at how the terrain in Unity...

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10 Jul How to create an online multiplayer game with Unity

Posted at 13:59h in Blog, Tutorials & Guides by _admin_ 166 Comments
17 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! This tutorial will explain how multiplayer can be implemented using Unity’s networking functionality. We didn't work on an online multiplayer game before,...

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05 Jul Building Levels in Unity – Part 1 of 3

Posted at 17:11h in Blog, Tutorials & Guides by _admin_ 19 Comments
3 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! Hi! I'm Matthias Zarzecki, and I'm making the levels Looking For Group - The Fork Of Truth (among other things). In this series...

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17 Sep The Survival Guide for Game Development Funding

Posted at 19:49h in Blog, Tutorials & Guides by Derk 11 Comments
1 Like

In the past weeks, development of Momonga has nearly grinded to a halt. We have one artist working on it, but all programmers are scrambling to meet a "mission impossible" deadline for a client. Welcome to the world of bootstrapping. True to the "independent" tag we give...

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06 Aug How To Write A Good Game Story

Posted at 17:45h in Blog, Tutorials & Guides by Derk 100 Comments
48 Likes

Stories are an essential part of games. Surely there are games that don't seem to have a story - but if you look closer, you see that they actually have a lot going for them. Look at chess - chess doesn't seem to have story. But...

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30 Jul 4 Ways To Increase Performance of your Unity Game

Posted at 16:04h in Blog, Tutorials & Guides by _admin_ 61 Comments
11 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! Performance is critical for mobile games, especially for fast-paced action games. As you probably know, we are currently making a pinball game for...

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11 Jun Momonga Monday: My Dirty Secret Of Worldbuilding

Posted at 17:11h in Blog, Tutorials & Guides by Derk 8 Comments
0 Likes

This week for something different. You already know the main characters of Momonga: Momo, Panda, Fry and Kuton. These characters all have their backstory - they have a personal history, a family, traditions and struggles. There is one thing they all share: The World. We need to...

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23 Apr The 8-Step Guide To Interface Design for iPhone Games

Posted at 19:21h in Blog, Tutorials & Guides by Derk 25 Comments
5 Likes

I have found that interface design is one of the toughest parts of creating a game. With so many different screens, and so little screen space, every pixel needs to be thought through. We have recently redesigned the entire interface for our upcoming game, because we...

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