ANNOUNCEMENT: Our quest has ended, and Paladin has shut down operations on May 1st 2024. Thank you for your support over the years! ❤️

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21 May Momonga Monday: 4 Work-In-Progress Updates

Posted at 12:57h in Blog, News by Derk 3 Comments
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It's Monday, so it's time for another Momonga update. This week I will give you a bit of a progress report, as we have been working on some cool things recently. We are closing in on the deadline, and things are slowly progressing to where...

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07 May Momonga Monday: The New Retina Interface

Posted at 11:48h in Blog, News by Derk 13 Comments
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In our recent Interface Design Tutorial, I mentioned that the interface was getting a complete makeover. With the retina interface for the new iPad, we had to do the whole thing over again (always use vectors!) and while we were at it, the interaction designs...

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23 Apr The 8-Step Guide To Interface Design for iPhone Games

Posted at 19:21h in Blog, Tutorials & Guides by Derk 25 Comments
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I have found that interface design is one of the toughest parts of creating a game. With so many different screens, and so little screen space, every pixel needs to be thought through. We have recently redesigned the entire interface for our upcoming game, because we...

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Recent Posts
  • Open-sourcing Our Blender Exporter and Rig Assistant
  • Our Quest Has Ended
  • Q&A with the Cut the Rope 3 development team
  • Paladin announces CEO change
  • Candy Tastes Sweeter in 3D
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