For the last 4 months we were joined by Florent and Loïc, two game design interns from the SUPINFOGAME school in France. With their internship coming to an end, we sat down and talked about their time at Paladin, how it is like to live in The Hague and to share their advice for future Paladins.
In the past weeks, development of Momonga has nearly grinded to a halt. We have one artist working on it, but all programmers are scrambling to meet a "mission impossible" deadline for a client.
Welcome to the world of bootstrapping.
True to the "independent" tag we give...