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12 Jul Building Levels in Unity – Part 2 of 3

Posted at 17:49h in Blog, Tutorials & Guides by Matthias Zarzecki 8 Comments
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Hi! It's me again, Matthias of Paladin Studios. This is the second of three articles on how we built the level for the Kickstarter demo of The Fork Of Truth. You can find the other two post here: Part 1 - A look at how the terrain in Unity...

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11 Nov Animations Are Evil, Performance Rules

Posted at 09:36h in Blog, Tutorials & Guides by Lukas 3 Comments
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While working at our upcoming game Momo, I am keeping a close eye on performance. It needs to run smoothly (60fps) on an iPhone 3GS, and that is a constant challenge. While its great to develop for mobile platforms, it can get tricky when you don't obey...

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