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05 Oct Jimmy Pataya Multiplayer – Live Dev Blog

Posted at 10:24h in Blog, News by Derk 16 Comments
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We are working on a multiplayer version of Jimmy Pataya, deadline this afternoon. We are liveblogging the progress. The Idea The goal is to make a multiplayer version of Jimmy Pataya for the Winnitron. Today we have an open house for the CabFab (our HQ) and we...

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11 Nov Animations Are Evil, Performance Rules

Posted at 09:36h in Blog, Tutorials & Guides by Lukas 3 Comments
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While working at our upcoming game Momo, I am keeping a close eye on performance. It needs to run smoothly (60fps) on an iPhone 3GS, and that is a constant challenge. While its great to develop for mobile platforms, it can get tricky when you don't obey...

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