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15 Jul Building Levels in Unity – Part 3 of 3

Posted at 16:56h in Blog, Tutorials & Guides by Matthias Zarzecki 7 Comments
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Hi! It's me again, Matthias of Paladin Studios. This is part 3 in a series about building levels of The Fork Of Truth. The first two parts are here: Part 1 - A look at how the terrain in Unity works Part 2 - The logistics...

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14 Jan Merlin’s Prefab Lab available in the Asset Store!

Posted at 11:00h in Blog, News, Uncategorized by Derk 0 Comments
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We have worked hard on this, and now it's finally there! Merlin's Prefab Lab is an extension to the game engine Unity. It greatly improves your art pipeline by keeping your models and prefabs linked when they update. Ever had to update dynamic models linked with...

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03 Jan A New Year, A New Game (and an asset – and projects)

Posted at 19:15h in Blog, News by Derk 4 Comments
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Happy New Year everyone! 2010 was an amazing year in many ways. We launched our first-ever self-published game, Jimmy Pataya, and got the best kick in the world when it hit the App Store. We did several "serious" projects as well, and although I can't say...

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