After months of hard work by the talented gentlemen from Red Factory, our new website has finally gone live! With the new design, we have made a major focus shift - while the old website was focused on B2B customers, the new website is much more...

I am making the Game Physics for Project Momonga. The game will have pinball physics and mechanics, which means we are dealing with very high speeds and collisions. So when I started, I knew this wasn't going to be an easy task. The fact that it needs to perform well on a mobile device only makes it harder. Here's how I did it:

Hi everybody! I'm Tom, I'm currently working as a game artist intern here at Paladin Studios. I am the lead/ main graphic artist on this project, working together with the rest of our art team consisting of Derk de Geus (art director), Niels van Egmond (lead technical artist) and Dominique van Oosterom (3d artist intern).