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15 Jul Building Levels in Unity – Part 3 of 3

Posted at 16:56h in Blog, Tutorials & Guides by Matthias Zarzecki 7 Comments
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Hi! It's me again, Matthias of Paladin Studios. This is part 3 in a series about building levels of The Fork Of Truth. The first two parts are here: Part 1 - A look at how the terrain in Unity works Part 2 - The logistics...

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05 Oct Jimmy Pataya Multiplayer – Live Dev Blog

Posted at 10:24h in Blog, News by Derk 16 Comments
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We are working on a multiplayer version of Jimmy Pataya, deadline this afternoon. We are liveblogging the progress. The Idea The goal is to make a multiplayer version of Jimmy Pataya for the Winnitron. Today we have an open house for the CabFab (our HQ) and we...

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03 Sep Momonga Monday: The Anatomy of a 3D Game Character

Posted at 20:28h in Blog, Tutorials & Guides by Derk 0 Comments
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Another Monday, another update! Last week we took a look at the concept art process for Guaka the Molerat, a character that lives underground in the ancient city of Xio. After we settle on the final concept, it's time to proceed with the 3D model. This...

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