ANNOUNCEMENT: Our quest has ended, and Paladin has shut down operations on May 1st 2024. Thank you for your support over the years! ❤️

Logo Logo Logo Logo Logo
  • Games
  • About
  • Work with us
  • Blog
  • Games
  • About
  • Work with us
  • Blog

24 Jan 10 tips for finding your match in games publishing

Posted at 16:59h in Uncategorized by _admin_ 0 Comments
3 Likes

Derk and Kay kicked off 2017 with attending Pocket Gamer Connects and MGF in London last week. Our main focus at these events is talking to a lot of like-minded people, developers and publishers alike. At PCG we shared some of our learnings on how we do...

Read More

17 Sep The Survival Guide for Game Development Funding

Posted at 19:49h in Blog, Tutorials & Guides by Derk 11 Comments
1 Like

In the past weeks, development of Momonga has nearly grinded to a halt. We have one artist working on it, but all programmers are scrambling to meet a "mission impossible" deadline for a client. Welcome to the world of bootstrapping. True to the "independent" tag we give...

Read More

30 Jul 4 Ways To Increase Performance of your Unity Game

Posted at 16:04h in Blog, Tutorials & Guides by _admin_ 61 Comments
11 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! Performance is critical for mobile games, especially for fast-paced action games. As you probably know, we are currently making a pinball game for...

Read More

25 Jun Momonga Monday: 8 Hard Lessons We Learned From Our Dev Blog

Posted at 22:31h in Blog, Tutorials & Guides by Derk 11 Comments
0 Likes

A couple of months ago, we decided to start writing blog posts about the development of Momonga. We called it "Momonga Monday" so folks would know when to look for fresh updates. After three months, the results are not bad at all. We have learned many...

Read More

23 Apr The 8-Step Guide To Interface Design for iPhone Games

Posted at 19:21h in Blog, Tutorials & Guides by Derk 25 Comments
5 Likes

I have found that interface design is one of the toughest parts of creating a game. With so many different screens, and so little screen space, every pixel needs to be thought through. We have recently redesigned the entire interface for our upcoming game, because we...

Read More

20 Feb 6 Ways In Which Playing Jimmy Pataya Is Like Running A Game Studio

Posted at 16:58h in Blog, Tutorials & Guides by _admin_ 1 Comment
0 Likes

While I was thinking about a topic for a new blog post, this came to mind. Playing our game Jimmy Pataya is a lot like running a game studio. How so? Here are 6 ways: 1. You have to be crazy like Jimmy to start a...

Read More

11 Nov Animations Are Evil, Performance Rules

Posted at 09:36h in Blog, Tutorials & Guides by _admin_ 3 Comments
0 Likes

While working at our upcoming game Momo, I am keeping a close eye on performance. It needs to run smoothly (60fps) on an iPhone 3GS, and that is a constant challenge. While its great to develop for mobile platforms, it can get tricky when you don't obey...

Read More
Recent Posts
  • Open-sourcing Our Blender Exporter and Rig Assistant
  • Our Quest Has Ended
  • Q&A with the Cut the Rope 3 development team
  • Paladin announces CEO change
  • Candy Tastes Sweeter in 3D
Categories
  • Blog
  • Media Coverage
  • News
  • Tutorials & Guides
  • Uncategorized
  • Updates & Patches
  • Vacancies
Contact

Paladin Studios
Saturnusstraat 60, unit 82
2516 AH Den Haag
office@paladinstudios.com

Extra

Presskits
Privacy Notice

Work with us!

Find open positions on our career page. We look forward to hearing from you!

Stay updated

Subscribe to our newsletter to receive the latest updates in your inbox!

Privacy Policy

Copyright © 2023 Paladin Studios