ANNOUNCEMENT: Our quest has ended, and Paladin has shut down operations on May 1st 2024. Thank you for your support over the years! ❤️

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23 Apr The 8-Step Guide To Interface Design for iPhone Games

Posted at 19:21h in Blog, Tutorials & Guides by Derk 25 Comments
5 Likes

I have found that interface design is one of the toughest parts of creating a game. With so many different screens, and so little screen space, every pixel needs to be thought through. We have recently redesigned the entire interface for our upcoming game, because we...

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06 Dec Facebook and Unity Tutorial – Part Three

Posted at 10:37h in Blog, Tutorials & Guides by _admin_ 7 Comments
0 Likes

A note before you start: This is a Unity tutorial about implementing Facebook in Unity projects. It's a technical how-to guide for Unity developers who want to use Facebook Connect in their web-apps. If that sounds interesting, read on! If it does not, you should check...

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24 Nov Facebook and Unity Tutorial – Part Two

Posted at 10:30h in Blog, Tutorials & Guides by _admin_ 32 Comments
0 Likes

A note before you start: This is a Unity tutorial about implementing Facebook in Unity projects. It's a technical how-to guide for Unity developers who want to use Facebook Connect in their web-apps. If that sounds interesting, read on! If it does not, you should check...

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15 Nov Facebook and Unity Tutorial – Part One

Posted at 10:36h in Blog, Tutorials & Guides by _admin_ 60 Comments
2 Likes

September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team. You can find the vacancies here! Introduction A note before you start: This is a Unity tutorial about implementing Facebook in Unity projects. It's a technical how-to guide for...

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11 Nov Animations Are Evil, Performance Rules

Posted at 09:36h in Blog, Tutorials & Guides by _admin_ 3 Comments
0 Likes

While working at our upcoming game Momo, I am keeping a close eye on performance. It needs to run smoothly (60fps) on an iPhone 3GS, and that is a constant challenge. While its great to develop for mobile platforms, it can get tricky when you don't obey...

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07 Apr Random coolness from the past two weeks

Posted at 09:50h in Blog, News by Derk 1 Comment
0 Likes

In the development of Jimmy Pataya, a lot of things were new to us. And I noticed several things: iPod v1 > iPhone 3G When ever you develop for a platform, you need to work within it's limitations and specifications. For both the iPod and iPhone these specs...

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31 Mar Use the right tools for the job

Posted at 10:02h in Blog, Uncategorized by Derk 2 Comments
0 Likes

Let me start a with bold statement: Apple Macs suck. To be more precise, I don't like OS X and I don't care about cool window animations, fading etc. I'm the guy who likes Windows and still uses the classic theme. Anyway, that's not what I wanted...

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30 Mar Listen to your testers

Posted at 09:51h in Blog, Uncategorized by Derk 1 Comment
0 Likes

Last Friday we put all the artwork and gameplay we had so far together to create a playable demo. The idea was to let a couple of testers play the game and listen to what they had to say. Like always, there were both positive...

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02 Nov EnerCities in Top 5 of Unity3D Awards

Posted at 21:50h in Blog, Media Coverage, News by Derk 1 Comment
2 Likes

Boy, are we proud! EnerCities - our upcoming serious game about energy - has made it as a finalist in the Unity3D Awards 2009. It's not even done yet, and we are up in the charts of the Best Overall Game category: The best overall category...

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