ANNOUNCEMENT: Our quest has ended, and Paladin has shut down operations on May 1st 2024. Thank you for your support over the years! ❤️
We have worked hard on this, and now it's finally there! Merlin's Prefab Lab is an extension to the game engine Unity. It greatly improves your art pipeline by keeping your models and prefabs linked when they update. Ever had to update dynamic models linked with...
Happy New Year everyone! 2010 was an amazing year in many ways. We launched our first-ever self-published game, Jimmy Pataya, and got the best kick in the world when it hit the App Store. We did several "serious" projects as well, and although I can't say...
After the recent Dutch Game Award, the praise continues for EnerCities. Last Friday, we won the Best Learning Game award at Online Educa Berlin! The awards were an initiative of Engage, the European Network for Growing Activity in Game-based learning in Education. They aim to, well,...
Every year, the Dutch games industry gets together for something special: the Dutch Game Awards Dinner. For one evening, an old industrial train dock in Amersfoort is transformed to host an epic show displaying the Dutch industry's latest and greatest achievements. This year, Paladin's game EnerCities...
As you know, recently the Paladin team built an iPhone game in two weeks. It includes fun gameplay, nice graphics, music, sound and character voice, and highscores that can be shared on Twitter. In this post, I want to look back on what happened after...
In the development of Jimmy Pataya, a lot of things were new to us. And I noticed several things: iPod v1 > iPhone 3G When ever you develop for a platform, you need to work within it's limitations and specifications. For both the iPod and iPhone these specs...
This isn't about breaking physical stuff nor it is about trying to break software. No, it's about getting broken mentally. As Nick said before, creating a game in 2 weeks changes game development, a lot. As Jimmy Pataya was my first as a game designer I...