It has been a busy year for Momo. In October, we launched Momonga Pinball Adventures for Wii U in Europe and North America. In November, the little flying squirrel found his way to Windows. On December 14, the game was released for Amazon Fire TV and...

I am making the Game Physics for Project Momonga. The game will have pinball physics and mechanics, which means we are dealing with very high speeds and collisions. So when I started, I knew this wasn't going to be an easy task. The fact that it needs to perform well on a mobile device only makes it harder. Here's how I did it: