As you know, recently the Paladin team built an iPhone game in two weeks. It includes fun gameplay, nice graphics, music, sound and character voice, and highscores that can be shared on Twitter. In this post, I want to look back on what happened after...

When we at Paladin Studios finish a game, I make an estimate of the highest possible score is going to be. Usually it is a combination of my personal record multiplied by x, just to be sure. There is a good reason why I take my...

This isn't about breaking physical stuff nor it is about trying to break software. No, it's about getting broken mentally. As Nick said before, creating a game in 2 weeks changes game development, a lot. As Jimmy Pataya was my first as a game designer I...

Well we did it, Jimmy Pataya has been submitted to the App Store and is "Waiting for review" at this very moment. Like every deadline, it was a though one. Not only did we have to fix some performance troubles, we also had to create and implement the...

Today we were surprised to find ourselves on nu.nl, the largest online news portal in Holland! The article writes about a leading party in The Netherlands, PvdA, who state that the Dutch games industry should be supported. Frank van Heemskerk, representing PvdA, says it is an important...