Blog

This isn't about breaking physical stuff nor it is about trying to break software. No, it's about getting broken mentally. As Nick said before, creating a game in 2 weeks changes game development, a lot. As Jimmy Pataya was my first as a game designer I...

Well we did it, Jimmy Pataya has been submitted to the App Store and is "Waiting for review" at this very moment. Like every deadline, it was a though one. Not only did we have to fix some performance troubles, we also had to create and implement the...

Today we were surprised to find ourselves on nu.nl, the largest online news portal in Holland! The article writes about a leading party in The Netherlands, PvdA, who state that the Dutch games industry should be supported. Frank van Heemskerk, representing PvdA, says it is an important...

Paladin proudly introduces the main character for our new iPhone game. Meet Jimmy Pataya! Jimmy's a cool guy. He practices all extreme sports, preferably mixed together. Started basejumping at age six. Started basejumping on a motorcycle off a cliff at age eleven. Broke more bones in...

To make up for the radio silence yesterday, here are a bunch of pictures of the design and development process. Niels and Lukas are checking out some of the thematic designs. Lukas is setting up collision in our favorite programming environment, Unity. We describe everything that needs to...

Whenever you are developing on a platform which is completely new to you, you have to start with getting "Hello world" on your screen. It always gives you that nice little feeling of 'Victory!' when achieving that. Since we at Paladin don't make an exception to...